Personal Project
Steelheart represents my endeavor to craft a project featuring a fun and compelling player controller. In the brainstorming process, I happened across the idea: "Wouldn't it be fun if players could soar through the skies? And wouldn't it be even better if they could wreak havoc while doing so?"
Thus, the concept of a Supervillain simulator was born. The primary objective is to maximize the thrill of movement. With the implementation of a seamless flight locomotion system, I am now eager to embark on the next phase of my journey: harnessing Unreal's Chaos Destruction to bring my vision to life.
Of course, it can't be that difficult, can it?